Shape the concept
Clarify the user need, business opportunity, and constraints so the team knows why a product or feature should exist.
PRODUCT DESIGN · ONCHAIN PRODUCTS · MOBILE & WEB
My strongest work starts before the interface: I turn open-ended ideas into product concepts, requirements, system rules, and clear user experiences. I stay involved through interaction design, frontend implementation, testing, and release.
PocketPull / Earn

01 / SELECTED WORK
I’ve been involved from the beginning on all three. Each case study shows the systems I shaped, the interfaces that shipped, and where the wider team’s work begins.
Packs, rewards, and
collecting in one place.
I lead product and design from concept and requirements through interaction, reusable UI patterns, frontend implementation, and release QA.

A web3 game built
from the first idea.
A social app I built
for pet owners.
I built and launched PetTopia myself, from product and design to development, testing, and marketing.
02 / HOW I WORK
I connect the work that often sits between product and design: shaping the opportunity, defining what the product must do, and carrying that logic into an experience that holds together in production.
Clarify the user need, business opportunity, and constraints so the team knows why a product or feature should exist.
Translate direction into mechanics, rules, states, dependencies, and acceptance criteria that people can act on.
Turn the requirements into information architecture, flows, prototypes, responsive behavior, and a clear next action.
Explain tradeoffs, work with engineering, and test the details that determine whether the release holds together.
03 / THE EXPERIENCE BEHIND THE WORK
Before my recent zero-to-one work, I spent years on financial services, healthcare, enterprise software, and native mobile products. Those roles taught me how to handle complicated workflows, translate between teams, and follow decisions through delivery.
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